Moran Simulation
The Mimicker: Changing the way motion is simulated
more realism.....less hardware
6 degrees of freedom
6 degrees of freedom + PLUS
Concept
VS
With linear acceleration
Without linear acceleration
Without linear acceleration
10' diameter needed
The Mimicker was designed to overcome the
problem of motion sickness when fully immersed in a virtual environment
and rotated 360 degrees. Using the pilot's head as a reference in the
animation on the left it shows the inner ear sensory organ of the pilot
is positioned away from the center of the rotation whether it be on the
pitch, roll or vertical axis of the cockpit. In this way the pilots
inner ear is provided with the correct stimulus or truth as to its
orientation and direction of travel. This is why I call it True 3D
motion. The gravitational effects are applied in the same way they
happen in reality.
The Mimicker has more "real
time" motion than any other motion system ever built. The reason
being....it is not anchored to the ground or held in place by its own
weight. This simple kinetic fact is what separates it from all other
motion systems. You cannot manipulate a cockpit to follow the "complete" and naturally occurring
motion path of an aircraft or land vehicle when changing directions
unless you use a propelled base with the cockpit positioned between its
two independent drive assemblies.
I'm certainly not trying to say that the
Mimicker is better than these expensive systems rather I'm just saying
that the Mimicker can provide a lot more realistic motion for a lot less
money.
The Mimicker approach is the way motion was meant to be simulated in real time. I can say that without any reservation because it is both mechanically and computationally simpler and provides a lot more realism for a lot less money. In addition to that the Mimicker's motions may not be as strong as some other motion systems but if my research pans out then it can be used in a fully immersible environment without people getting sick from being rotated 360 degrees, then the "Holy Grail" of Virtual Reality has been found.
A True 3D real time motion system that when paired with the right display hardware will fulfill the early promise that Virtual Reality can take us into virtual environments that are so real looking that they are "unreal"
Over the past decade the training community continues to say how they need to bring the cost of real time training down while many pilots say the process needs more realism. Well here it is America just some good old American know how that is simple, strait forward and is designed to last.
You'll find testimonials from some of the most respected scientists in the fields of flight simulation and spatial disorientation on the next page who have scrutinized my work and agree with me that the approach is so simple it should have been thought of a long time ago.
This is some very promising technology with a very good chance for growth over the next decade if handled correctly by the right people. This project is going into its tenth year of development with a patented approach to mimicking motion in real time rather then being simulated and needs $250,000 in early stage funding.
Sincerely,
Kris Moran
I mean no disrespect to
the current state of the art motion systems but in simple terms not
being able to change directions realistically at any one time during the
simulation process is the single most reason that simulating motion at
the highest level became rocket science. The systems shown below are
fantastic examples of engineering, design and function and cost millions
of dollars to own, operate and maintain. They are specialized platforms
that provide very strong gravitational forces but they still don't have
as much real time motion as the Mimicker.
On another matter let me tell you about the ride quality you can expect from the Mimicker's gravitational effects. Gone will be the days when you have to sit through some kind of thrashing in the name of entertainment. Just as anyone can appreciate the road manners of a finely built automobile so too will be the smoothness of the Mimicker''s ride. No more jerking a person in various directions using actuators and a tilting board. The Mimicker design uses low torque DC motors and a special gear assembly so that when changing directions the transition will be smooth, strong and comfortable.