Mimicker, True 3D Motion, Virtual Reality










There is a mountain to climb before this new technology can become a reality. You're donation can help build the prototype. Think of all the jobs this technology could create within the first few years of it becoming a product. Virtual reality has again come to life and unlike the early 90's there are major companies producing games, headgear and accessories for use with it.

One thing that has not changed since then is that people for the most part, are still standing in one place, there is no sense of acceleration, no motion cues that would otherwise make a person feel a sense of moving about in an artificial environment whether they are driving or flying. The Mimicker can change all that by providing a person's senses with the correct orientation and direction of travel at any one time during the process. Using this new approach means that there will be a sense of acceleration with every motion cue no matter what the direction, that's why I call it "True 3D" and because its a real time motion system no video game or training exercise will ever be played or taught the same way twice.

The Mimicker Project 2017



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Kris Moran


(760) 324-2858 (pst)


Mimicker Short Clips:



Main Presentation

Designed to work with Virtual Reality